#include <stdio.h>#include <SDL/SDL.h>int main(int argc, char *argv[]){ printf("Hello, SDL!\n"); printf("Press ESC key to quit.\n"); // Inicializuje se pouze SDL video if(SDL_Init(SDL_INIT_VIDEO) == -1) //zde to pada kdyz to nespustim pod rootem { fprintf(stderr, "Unable to initialize SDL: %s\n", SDL_GetError()); SDL_Quit(); return 1; } // Vytvori okno 1366x768 s implicitni barevnou hloubkou, kdyz skusim treba 640x480 tak to nejede SDL_Surface *screen; screen = SDL_SetVideoMode(1366, 768, 32,SDL_HWSURFACE| SDL_FULLSCREEN ); if(screen == NULL) { fprintf(stderr, "Unable to set 640x480 video: %s\n", SDL_GetError()); SDL_Quit(); return 2; } // Titulek okna SDL_WM_SetCaption("Hello, SDL!", NULL); int done = 0; SDL_Event event; // Hlavni smycka programu while(done == 0) { // Smycka na zpracovani udalosti while(SDL_PollEvent(&event)) { // Vetvi podle typu udalosti switch(event.type) { // Udalost klavesnice case SDL_KEYDOWN: // Vetvi podle klavesy switch(event.key.keysym.sym) { // Klavesa ESC */ case SDLK_ESCAPE: done = 1; break; default: break; } break; // Zprava s pozadavkem na ukonceni case SDL_QUIT: done = 1; break; default: break; } } // TODO: Tady by se vykreslovalo } // Deinicializace SDL a konec SDL_Quit(); return 0;}
glxinfo |egrep -i "vendor|version|direct"